Trap
ContinuousDimension Mirage
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3411
Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card.
Dimension Mirage — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 46 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Dimension Mirage is a continuous trap that forces one face-up Attack Position monster the opponent controls to attack again, at the cost of banishing one monster from your Graveyard, and destroys itself if that monster leaves the field. Its power is a situational forced-attack effect, not card advantage or a board of its own. The 21 sampled decks confirm it is a consistently run one-copy trap slot, but no combo boards were recorded, so its conversion value is text-only inference. High-profile partners such as Dimension Guardian and Dimension Sphinx raise its deck fit, but that co-occurrence is causal caution, not evidence of strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Set trap that needs the right board state and a GY monster to pay its cost; it is in 21 of 21 sampled decks, but no starter or searched data exists (inferred from text and deck counts). |
| Combo & Conversion | 25 | Forces an opponent monster to attack again, with no recorded boards and no structural power index to show it builds anything (inferred from text only). |
| Resource Economy | 35 | Costs a Graveyard monster and returns no card advantage, so it is a cost-paying trap rather than a refuel (verified from card text). |
| Effect & Interaction | 45 | Forced-attack control with a specific trigger window at the end of the Damage Step, giving situational rather than hard interaction (inferred from card text). |
| Material Utility | 10 | A continuous trap has no material or level body, so this axis scores low (verified from card type). |
| Resilience & Flexibility | 35 | Destroyed when the targeted monster leaves the field and vulnerable to backrow removal, with no redundancy (inferred from card text). |
| Deck-Building Efficiency | 70 | A single copy in a trap slot with no garnet or lock restriction, so it is cheap to run (observed: copies per deck avg 1.05 across 21 decks). |
Calculation
Weight profile: 0.7 Utility + 0.3 Board breaker / Going-second. Intrinsic ≈ 44, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliably included at one copy across all 21 sampled decks, so the slot is cheap and easy to run
- Forced-attack effect can push an opponent monster into an unfavourable attack, a niche board-control line
Weaknesses
- Continuous trap that depends on a face-up Attack Position target and a GY monster to pay its cost
- Destroyed as soon as the targeted monster leaves the field, so it is fragile to backrow and removal
- No recorded combo boards, so its real conversion value is unverified
Counters / choke points
- Backrow removal or any effect that moves the targeted monster off the field destroys it
- Position changes or Defense Position monsters deny the target the forced attack
Best use
Single-copy situational control trap for forcing opponent monster attacks. Decks: Dimension-themed trap-slot builds (Dimension Guardian, Dimension Sphinx line), Monster Reborn / Pot of Greed builds that run Dimension Reflector. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: targets one face-up Attack Position opponent monster, forces it to attack again for a Graveyard banish, and self-destructs when that monster leaves the field; Frame type: continuous trap with no material or level body; Copies per deck: average 1.05, maximum 2
- Observed: Present in 21 sampled decks, 21 of which run it in the main deck; Dimension Guardian and Dimension Sphinx co-occur in 95.2% of those decks; No recorded combo boards, so starter role, material role and power index are all zero
- Inferred: Forced-attack effect is situational control, not a board-building engine; Accessibility is limited by needing a face-up Attack Position target and a GY monster to pay the cost
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 21-deck sample only no banlist token; assumed 3 copies (unlimited)






